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Celtic Warhammer

This project focused on the process of creating a high-poly sculpt in ZBrush and efficiently baking the detailed information onto a low-poly mesh. The goal was to preserve intricate surface details and ornamentation typical of Celtic design while optimizing the model for real-time use.

The entire workflow—from sculpting to baking—was completed in ZBrush, allowing me to refine my skills in high-poly sculpting, normal map baking, and mesh optimization. This study reinforced best practices for balancing visual fidelity with performance requirements in game-ready assets.