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Flaming Staff

This project was designed to deepen my understanding of both modeling and visual effects workflows within Unreal Engine. The staff combines detailed 3D modeling with dynamic flame effects to create a compelling and visually striking weapon asset.

The process involved creating the base model and textures, then integrating particle systems and materials in Unreal Engine to simulate realistic fire and ember animations. This study enhanced my ability to blend asset creation with real-time VFX techniques, improving both technical skills and artistic execution.

Alternate blue flame

Alternate blue flame

Fantasy Flame Staff